If you have never used OnLive, the streaming, cloud-based gaming service, let me tell you about its most surprising feature: It actually works.
Somehow, despite the fact that all of the computation and rendering is done on a remote server, and that the graphics and audio have to be encoded and sent across the internet, gaming with OnLive is really very good.
Now, however — starting in 2012 — OnLive wants to tap into the real money: It wants to use its technology to provide the PC desktop as a service.