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Book - Product Information
Programming Game AI by Example
Mat Buckland
Rating: 5.0/5 Stars
Rank: 3592
This book describes in detail many of the AI techniques used in modern
computer games, explicity shows how to implement these practical
techniques within the framework of several game developers with a
practical foundation to game AI.
About the AuthorMat Buckland is a freelance programmer and writer. He became interested in
AI when he coded Waddingtons Monopoly for the ZX Spectrum way back
in the 80s, and over the years his passion for making computers
"think" has never faded.
He is the author of the book AI Techniques for
Game Programming and the founder of ai-junkie.com, a popular web site that
specializes in AI tutorials.
He is also a member of the AI Interface
Standards Committee and co-hosts the AI round table at the European Game
Developers Conference.
Editorials
Sample 2 of 2
Programming Game AI by Example
Mat Buckland
![]() | | | Book Description | | This book describes in detail many of the AI techniques used in modern
computer games, explicity shows how to implement these practical
techniques within the framework of several game developers with a
practical foundation to game AI. |
![]() | | | From the Inside Flap | | "Programming Game AI by Example stands out from the pack by providing
industrial-strength solutions to difficult problems, like steering and
goal-oriented behavior. Mat guides the reader toward building a foundation
robust... read full editorial |
Customer Reviews
Sample 3 of 4
Programming Game AI by Example
Mat Buckland
![]() | | | Quite possibly the best book on AI programming for games | | (San Francisco California) November 12, 2004 - 5.0/5 stars | | If the glowing reviews from industry professionals arn't enough, here's
another one from the perspective of a game programming student.
I've spent quite a bit of time examining the various available texts on
game... read full review |
![]() | | | Absolute Best | | (San Francisco California) March 3, 2005 - 5.0/5 stars | | I have a 50+ book library focused on game development and game programming.
This is by far the best written and edited book in my library. With
respect to AI it is unmatched. Clear and concise with excellent... read full review |
![]() | | | Best game book I ever read so far | | (Baltimore, MD United States) March 8, 2005 - 5.0/5 stars | | I am not a game programmer, just a fan wishing to build my own game someday
:)
I read the first two chapter, finite state machine and stearing,
and then I ran the code downloaded from website. I was astonished that
these... read full review |
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