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Programming Game AI by Example

Mat Buckland

Programming Game AI by Example - image
Rating: 5.0/5 Stars
Rank: 3592
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

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About the Author

Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington’s Monopoly for the ZX Spectrum way back in the ’80s, and over the years his passion for making computers "think" has never faded.

He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials.

He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.

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Editorials

Sample 2 of 2

Programming Game AI by Example
Mat Buckland
 Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
 From the Inside Flap
"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust... read full editorial




Customer Reviews

Sample 3 of 4

Programming Game AI by Example
Mat Buckland
 Quite possibly the best book on AI programming for games
(San Francisco California) November 12, 2004 - 5.0/5 stars
If the glowing reviews from industry professionals arn't enough, here's another one from the perspective of a game programming student. I've spent quite a bit of time examining the various available texts on game... read full review
 Absolute Best
(San Francisco California) March 3, 2005 - 5.0/5 stars
I have a 50+ book library focused on game development and game programming. This is by far the best written and edited book in my library. With respect to AI it is unmatched. Clear and concise with excellent... read full review
 Best game book I ever read so far
(Baltimore, MD United States) March 8, 2005 - 5.0/5 stars
I am not a game programmer, just a fan wishing to build my own game someday :) I read the first two chapter, finite state machine and stearing, and then I ran the code downloaded from website. I was astonished that these... read full review




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